The Virtua Fighter series has pretty much been around for a long time, first introducing 3D polygons in fighting games around 1993.
Ever since its debut during E3 2010, PlayStation Move buyers have been anticipating the release of Sorcery, not because it looked like a good, interesting game, but because it would give them an excuse to use their expensive peripheral.
After the success of Epic’s Gears of War, many third-person shooters have imitated the template of the game in hopes of garnering the same success.
The game everyone’s been waiting for 12 long years is out. Ever since the original Diablo came out on PC and lit the adventure gaming circuit on fire back in 1996, and its sequel captivated the hearts of RPG fans everywhere (and still does to this day) in 2000, fans have been eagerly waiting for the third entry in the series.
When Remedy’s third-person shooter Max Payne first came out for the PC, PS2 and the original Xbox back in 2001, I experienced what I then considered to be one of the finest action games ever made.
MOBAs, or Multiplayer Online Battle Areas have been around for a while, gathering fans left and right with its complex player vs.
Andrzej Sapkowski’s fantasy epic The Witcher has long ago transcended its original text format, and has ventured across the spans of multimedia.
Around three years ago, I started watching Doctor Who, not having any previous knowledge of what it was about, but I can tell you that I loved it instantly.
Radical Entertainment had a thing going with The Incredible Hulk: Ultimate Destruction for the Gamecube, PS2 and Xbox.
The shooter market is getting bogged down with third-person and first-person shooters that all make use of the same game mechanics: regenerating health, killstreaks, horde modes, etc.