Some games want to go big with fantastic graphics, epic production values, a triple A budget, and even more features than you truly need.
There’s nothing like busting into a high security building and getting away with wads of cold, hard cash without leaving a trace behind.
Usually, JRPGs are straightforward affairs. Players typically have to save the world or stop a powerful threat, face some trials and tribulations along the way that strengthen the party, level up to buff up stats, and fight an end boss to make things right.
Upon first glance, Acid Nerve’s Titan Souls looks and feels familiar. You’re a young individual, lost in strange yet very peaceful ruins, seeking out powerful foes, battling them one on one with a bow and an arrow, and absorbing their essence when they are defeated.
The original release of La-Mulana back in Windows showed that exceptional side-scrolling action adventure games, especially those of the Metroidvania genre, were still alive and kicking offering players depth and exciting gameplay while channeling what made classic gaming so great.
Sometimes you can’t keep a classic game hidden away for too long. That’s the case with Tim Schaefer’s Grim Fandango, one of LucasArts finest adventure games, and one that’s been increasingly difficult to get a hold of throughout the years.
Minutes, by Red Phantom Games, is a unique bullet hell experience. Instead of players taking control of a ship or a person and avoiding colorful patterns of death dealing bullets while shooting back some of your own in scrolling stages, Minutes has players take control of a circle as it feeds off objects of light color, while avoiding dark ones for the duration of one minute.
After a heated political battle, the newly elected Vice President of the World, or VP as some call him, decides to go back home for vacations, yet is cut short as weird things are happening in his home town.
The premise is simple: you join Japan’s Warring States Period as a number of officers and relive the battles -albeit not the most accurate of versions- that shaped the times and their aftermath.
How do you make a profound theme such as the delicate balance between good and evil, yin and yang, and dangerous beauty transcend the medium of video games into a player’s mind and soul?